October 1, 2014
One of my favorite parts of touring Sci-Fi Double Feature is visiting new places. So far, we’ve presented across Canada, including stops in Banff, Victoria, and Ottawa. These places are great, but I’ve seen them all before.
My Travel Buddies: Brian Fidler and Genvieve Doyon.
Recently, we were accepted to present at Contact East, which is a networking conference to help you book shows in Eastern Canada, United States and the UK. I’ve never been to Nova Scotia before (or even a contact event) so I’ve been looking towards this trip, rubbing my hands in anticipation.
Explore more of Nova Scotia here >
September 15, 2014
Back in August I reunited with my puppet crew to continue development on our new show Tombstone. This will be another theatre piece that combines puppetry with live cinematography and video projection. It builds off our previous show Sci-Fi Double Feature, which we are currently touring around Canada. You can read about our residency at The Banff Centre, where we started work on Tombstone on my recent blog post.
Read the rest of this entry ->;
July 21, 2014
This past Wednesday I taught an animal mask-making workshop for a group of teens at the Burnaby Public Library. This workshop is part of a series called Julia’s Studio, which was offered as a way to honour the life of former Teen Librarian Julia Nelson who passed away to cancer. I was deeply impressed by this idea. What better way to celebrate a loved one then by sharing their passion with others?
See More Animal Masks Here >
May 15, 2014
We took a break from our studio to go for hike up Sulpher Mountain. It was a little slippery going up, but the panoramic views were stunning. It’s amazing to just be able to leave and immediately be surrounded by this wilderness. We opted to take the gondola down.
May 14, 2014
During our residency at the Banff Centre, we are working on developing a new Sci-Fi Western Puppet show. This involves writing a new story and set of characters and experimenting with a lot of ideas. It’s always a learning experience to take the characters we create on paper and translate them into our puppets. Rusty, our trusty sidekick in our story, is a faithful and robotic horse. We have some ideas about how he functions in the narrative, but those ideas mature after we see how he looks and feels.
Knowing that horses are tricky, I kept track of each step of my building process. I have been really into thinking about my 3D shapes in advance and finding ways to simplifying their form. I had a bit of trouble at certain points in this design, so I was thankful to have Brian, Jessica, Gen, and Sam to bounce ideas off of.
See the complete process here >